Cheap Abilities
If the ability is not listed, it means the price and thresholds are about the same across architypes and you can buy it without a position change
Offense
QBs
On Time
Convert to Pocket Passer QB (cheapest and lowest threshold)
WRs
Sure Hands
Convert to Pure Possession/Gritty Possession TE (cheapest and lowest threshold)
Double Dip
Convert to Route Artist WR
Cutter
Convert to Physical Route Runner WR (cheapest and lowest threshold)
50/50
Covert to Physical Route Runner TE (cheapest and lowest threshold)
Lay Out
READ CAREFULLY
Convert to Boundary/Zone CB or Coverage Specialist Safety (cheapest and lowest threshold) when you do this you cannot go directly from WR to CB or you will lose 20 or more points to catching. Here are the position changes you need to do to not mess up WR to S/MLB to CB to HB then back to WR. I know it is complicated but you will get used to it.
HBs
Shifty
Cheapest on East/West Playmaker, but has lower thresholds on Pure Runner QBs
Side Step
Convert to Pure Runner QB (cheapest and lowest threshold)
Balanced
Convert to Pure Possession TE, I hope they take a look at this ability next year each position has a different threshold and attribute to get this ability.
Downhill
Convert to Contested Specialist/Physical Route Runner WR
Sidekick
Convert to North/South Blocker RB (cheapest and lowest threshold)
Battering Ram
Convert to Contact Seeker
Headfirst
Convert to North/South Receiver (cheapest and lowest threshold)
Oline
Quick Drop
Convert to Pass Protector/Pure Blocker TE
Pocket Shield
Cheapest on Pass Protector C, but thresholds are way lower on Blocking FB and Pure
Blocker TE
Second Level
Convert to Blocking FB (cheapest and lowest threshold)
Strong Grip
Convert to Blocking FB (cheapest), North/South Blocker has the lowest threshold
Screen Enforcer
Cheapest on Agile Oline, but threshold is a lot lower on FBs (cheaper upgrading on Utility)
Outside Shield
Convert to Pure Possession/Gritty Possession TE (cheapest and lowest threshold)
Wear Down
Convert to Pass Protector T/G (cost 4 on Cs)
Quick Step
Quick Step is cheap and should be bought on all agile Oline. One of the most underrated abilities in the game
Option Shield
Convert to Well Rounded Oline
Defense
DBs
Quick Jump
Convert to Speed Rusher Dline (cheapest and lower threshold)
Ballhawk
Cheapest on Field CBs and Coverage Specialists Safeties
House Call
Convert to Lurker LB (cheapest and lowest threshold)
Bouncer
Convert to Lurker LB (cheapest and lowest threshold)
Knockout
Convert to Field/Zone CB or Hybrid Safety
Convert to Lurker LB can get it by upgrading Hit Power
Jammer
Convert to Bump and Run CB
DLine
Duress
Convert to Power Rusher Dline
Grip Breaker
Convert to Power Rusher DT (cheapest and lowest threshold)
Takedown
Convert to Edge Speed Rusher, every architype it costs the same amount to get this ability, but the threshold is lowest here.
Inside Disruptor
Convert to Edge Setter (cheapest and lowest threshold)
LBs
Hammer
Convert to Pure Power Dline (cheapest and lowest threshold)
Convert to Thumper LB can get it by upgrading block shed
Blow Up
Convert to Thumper/Signal Caller (cheapest and lowest threshold)
Wrap Up
Convert to Thumper/Signal Caller LB or Hybrid/Box Specialist Safety. Should have this ability on every player in the back 7 of your defense.
Many Positions
Recoup
Cheapest on Vertical Threat TE, but your thresholds are significantly lower on Utility FB and EDGE speed rusher
Workhorse
Convert to Contact Seeker RB/Gritty Possession WR, Pure Power DT has the lowest threshold
Most of these are only the difference of a few upgrade points but that adds up. The difference in thresholds will help you get abilities earlier. Always make sure you when you are about to switch back that your architype has not changed. This is why I always suggest waiting until the final year the player will be on your team to give them abilities, unless it is something minor like a bronze/silver ability. Getting gold or platinum too early can cause you to waste a lot of points. Keep in mind using these strategies, I would definitely consider cheesy.
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